![]() If the other player is investing heavily in defenses, the first player should be greedy. The first player should avoid sending an attack at this time, as the other player will have the funds needed to upgrade their defense. The second player will either have to send their attack into upgraded defenses or invest into their income later than they would like, putting them behind the curve. If the other player seems to be saving cash in Bloons TD Battles 2, the first player should prepare their defenses or at least save as much as the other player is. If the other player is too greedy, a well-timed rush might just end their game right away. Matching greed will force the game to go later, which might benefit a particular strategy. If the other player appears to be greedy, the first player can match their greed or attempt to punish it. Examples of common threats include camo-lead bloons and camo-purple bloons on wave 12, grouped regen-ceramic bloons on wave 16, and DDTs on wave 26. Bloons and their upgrades unlock on specific rounds, so players should keep these rounds in mind and ensure that their defenses are prepared for new threats while increasing their income during safe rounds. In general, the bloons that attack by default aren't very threatening, so players should ensure that their defense can handle anything the opponent could send at that moment before trying to prioritize more income. It's generally best to stick to one source of income and play to its strengths, and only switch if necessary. While it's perfectly viable to generate income from multiple sources in Bloons TD Battles 2, this also opens players up to the vulnerabilities associated with both forms of income and often means players are overspending on their eco. Decide on a main source of income, and stick to it. This game is competitive, and thus exact strategies won't always work due to matchups and skill, but here are some guidelines for keeping ahead on the monetary metagame. In general, the weak spaced bloons are the most money-efficient to send, the weak grouped bloons increase income the fastest, and the newest available bloons put out the most pressure. Different groups have different properties that can make them better or worse for "eco-ing", such as the speed at which they're sent out, the ratio of cost to income, and the amount of pressure they put on the opponent to stop their eco. The first and most common method is through sending bloons at opponents each group of bloons costs a certain amount to send and adds to that player's passive income, although particularly strong groups of bloons will give nearly no income or actively reduce it. ![]() Players can increase their income in a few different ways in Bloons TD Battles 2. In a game where a single bloon rush or new tower can turn the tide of the match, the money to afford those is critical. Often, players make the mistake of either not putting enough emphasis on their eco, or putting far too much emphasis on it. Bloons TD Battles 2 matches focus heavily on income if one player is earning significantly more money than the other, they have more options and thus are favored to win.
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